The download includes the following files:
blobcircle.bmp - A blob file (a circle)
referenced in
blob.ccg that is used to display objects on the automap
blobitem.bmp - A blob file (a target) used to display items on
the
automap
blobmissile1.bmp - A blob file (*) used to display missiles on
the automap
The following vocab files are included:
d2maphack.vcb - The stock vcb file that comes
with
maphack, the only change being it includes custom.vcc at the bottom of
the file
to add my custom entries.
custom.vcc - All my custom stuff, including any other custom
required
includes. I have basically defined/grouped items.
setitems.vcc - All set items defined.
uniques.vcc - All unique items defined.
Note: if there is more than one set or unique
item of
the same type, you will get both. I.E. there is more than one set ammy,
so if
you say look for Tal Rasha's Adjudication
you will also get Angelic Wings.
The following config files are included:
intro.ccg - This contains some introductory stuff.
Reveal Act Automap Key: automap automatically
revealed, no toggle
Reveal Level Automap Key: reveal level, no toggle
View Equipment Key - '0' key on top row. Hit to
view others
equipment
View Info
Page - '8'
key on top row to view various info stats
Save Item
List
-
'-' key on top row to write your items to an html file
Give Merc Potion - '~' key on top
row to
give your merc a potion from slot 4 on belt
Socket
Protect
- '3' on keypad to toggle whether sockets will take items. By default
they don't
Input Line Toggle, Message Log Toggle, Unit indices, and Unit numbers
are off
and no toggle provided.Socket
Protect
- '3' on keypad to toggle whether sockets will take items. By default
they don't
Input Line Toggle, Message Log Toggle, Unit indices, and Unit numbers
are off
and no toggle provided.
Message Filter, Outside Select, Right click swap, auto reveal automap,
last game
name, stop NPC intro.
d2maphack.cfg - This is the main file that has a lot of configuration information but also includes the below .ccg files.
The following toggles are controlled in this file:
Full visuals, and Perm show orbs are all on. Full
Visuals
has "*" as the toggle key.
Automap Level Names, Chest Treasure Class, and Automap Chest Toggle are
all on
with no toggle key defined.
Mini shrines, parties are show on automap as well as names. The tomb
description
is "Osama".
Active Rooms Toggle is off but toggled on with the "5" key on the
keyboard. Yard Radius Toggle is disabled.
Closed Chests are orange/brown on automap
Locked Chests are white on automap
Evil Urns are dark red
Portals are Yellow
Party Members, both close and distant are green
Hostiles are pink
Non partied/non hostile are red
Peoples corpses are purple
blob.ccg - Includes all blob files defined.
chicken.ccg - Includes basic chicken stuff, the toggles, and the
normal and
hostile life. In this file all chickens are now OFF by default.
Chicken life is set
at 40%. Chicken Ping set at 1000.
Note the group related chicken information is
in groups.ccg, so you will have to edit both files in some cases.
There are the following basic player chickens:
Normal low life chicken: INSERT key.
TPPK protect: INSERT key.
Chicken Ping: DELETE key
Hostile low life chicken : INSERT key.
Hostile nearby chicken : INSERT key.
Iron Maiden chicken: "A" key.
There is also a merc chicken used for both low life and iron maiden on
your merc. It uses the
CTRL key.
Obviously you may want to change how these work and change the toggle
keys.
fonts.ccg - all fonts are defined. I use Veranda or arialbold
for the
various 13 fonts. If you don't want to use custom fonts either
remove this file, or uncomment this line (remove the //) at the bottom
of d2maphack.cfg:
//Replacement Fonts[All]: "" //This would reset all fonts to default
groups.ccg - Group definitions. This includes gold. Gold above
1000 is
show as gold text, all other gold is white.
This file also includes the chicken nearby which is off
with no toggle/value set as I've never used it. There are also chickens
for Iron
Maiden on yourself and iron maiden/low file merc chickens defined. All
are on by
default at 33% life. Use the 'A' key to toggle chicken if you get
cursed with
iron maiden. The CTRL key will toggle all merc chickens (both iron
maiden and
low life as they are combined).
info.ccg - You can define up to 20 info's to display in the
upper right
corner. I have it set to show Game Name, Password, Ping, Difficulty,
area, time
in game, server IP (for clone hunting), experience earned in game so
far,
experience till I level, and experience till my merc levels.
items.ccg - This is the biggie where items are hidden/shown. The
following toggles are used:
View socketables - '9' key on top row to show what
is in
sockets
Perm Show items - 'X' key to show what's on ground without holding ALT
Automap items - '/' key to show items on automap or
not
Hidden items - '9' on the keypad to
show
anything you may have hidden
Ground item desc- ''7' on top row to show item descriptions of items on
ground
Item Value
- '0' on
top row to show the item values
The only above toggle on by default is Automap items. All the rest are off by default and must be toggled on if desired.
Ethereal items will be suffixed and prefixed with
the '@'
symbol
Rune numbers, number of sockets, Chest Treasure class, automap chests,
and item
levels are all on with no defined toggle.
All broken, normal, superior, magic items are hidden
with
certain exceptions
Magic rings and Amulets are blue text, not show on automap
Set items are green text, green on map
Rare items are yellow text, yellow on map
Unique items are gold text, gold on map
Crafted items are orange text, orange on map
Jewels are yellow text, yellow on map
Charms are purple text, purple on map
Runes 8 and up are green text, green on map
All gems are puke yellow text, hidden on map
Junk as defined in stock .vcb is hidden
I see scrolls of TP/Identify, Tomes, and keys, and all quest items in
text only
I show arrows but not bolts
Only super or better healing/mana pots are shown
All rejuv pots are shown
Various items items of value/potential socketing/runewording are shown
(see items.ccg and runewords.ccg)
leveltargets.ccg - Contains level target
information
for arrows 1 and 2. Arrow 1 is yellow/tan and generally points to the
next area,
arrow 2 is green and points to quests/chests. You can toggle overlap
arrows
using the 'K' key
waypoints.ccg - This is arrow 3 used to identify waypoints and
is purple.
missiles.ccg - In a nutshell show my missiles as blue, monsters
white,
hostile pink.
runewords.ccg - Some useful raw materials to find to use in
making various runewords. You will probably want to highly customize
this area.